33 lines
791 B
C#
33 lines
791 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class CharacterSelectionController : MonoBehaviour
|
|
{
|
|
[SerializeField] private Toggle characterToggle;
|
|
[SerializeField] private GameObject highlight;
|
|
[SerializeField] private GameObject hover;
|
|
|
|
private void Awake()
|
|
{
|
|
characterToggle.onValueChanged.AddListener((isOn) => { highlight.SetActive(isOn); });
|
|
}
|
|
|
|
public void ClickToggle()
|
|
{
|
|
characterToggle.isOn = true;
|
|
}
|
|
public void Highlight()
|
|
{
|
|
//highlight.SetActive(true);
|
|
hover.SetActive(true);
|
|
}
|
|
public void DisableHighlight()
|
|
{
|
|
//highlight.SetActive(false);
|
|
if (!highlight.activeSelf)
|
|
hover.SetActive(false);
|
|
}
|
|
}
|