RiftMayhem/Assets/Scripts/CharacterCreation/CharacterSelectionController.cs

33 lines
791 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CharacterSelectionController : MonoBehaviour
{
[SerializeField] private Toggle characterToggle;
[SerializeField] private GameObject highlight;
[SerializeField] private GameObject hover;
private void Awake()
{
characterToggle.onValueChanged.AddListener((isOn) => { highlight.SetActive(isOn); });
}
public void ClickToggle()
{
characterToggle.isOn = true;
}
public void Highlight()
{
//highlight.SetActive(true);
hover.SetActive(true);
}
public void DisableHighlight()
{
//highlight.SetActive(false);
if (!highlight.activeSelf)
hover.SetActive(false);
}
}