using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CharacterSelectionController : MonoBehaviour { [SerializeField] private Toggle characterToggle; [SerializeField] private GameObject highlight; [SerializeField] private GameObject hover; private void Awake() { characterToggle.onValueChanged.AddListener((isOn) => { highlight.SetActive(isOn); }); } public void ClickToggle() { characterToggle.isOn = true; } public void Highlight() { //highlight.SetActive(true); hover.SetActive(true); } public void DisableHighlight() { //highlight.SetActive(false); if (!highlight.activeSelf) hover.SetActive(false); } }