2024-12-21 20:37:52 +00:00

33 lines
691 B
C#

using UnityEngine;
using System.Collections;
public class csPrefebMake : MonoBehaviour
{
public Transform MakePrefeb;
Transform _MakePrefeb;
public float DeadTime;
void Start()
{
_MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform;
_MakePrefeb.transform.parent = transform;
}
void Update()
{
if(DeadTime<=0)
return;
if (_MakePrefeb)
Destroy(_MakePrefeb.gameObject, DeadTime);
else if (!_MakePrefeb)
{
_MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform;
_MakePrefeb.transform.parent = transform;
}
}
}