using UnityEngine; using System.Collections; public class csPrefebMake : MonoBehaviour { public Transform MakePrefeb; Transform _MakePrefeb; public float DeadTime; void Start() { _MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform; _MakePrefeb.transform.parent = transform; } void Update() { if(DeadTime<=0) return; if (_MakePrefeb) Destroy(_MakePrefeb.gameObject, DeadTime); else if (!_MakePrefeb) { _MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform; _MakePrefeb.transform.parent = transform; } } }