RiftMayhem/Assets/Scripts/VisualEffects/TriggerLevelUpEffect.cs

18 lines
451 B
C#

using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerLevelUpEffect : MonoBehaviour
{
[SerializeField] private TriggerParticleSystemOnce trigger;
PlayerCharacterStats playerStats;
private void Awake()
{
playerStats = GetComponentInParent<PlayerCharacterStats>();
playerStats.level.OnLevelUpEvent.AddListener(trigger.PlayOnce);
}
}