using Kryz.CharacterStats.Examples; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerLevelUpEffect : MonoBehaviour { [SerializeField] private TriggerParticleSystemOnce trigger; PlayerCharacterStats playerStats; private void Awake() { playerStats = GetComponentInParent(); playerStats.level.OnLevelUpEvent.AddListener(trigger.PlayOnce); } }