27 lines
1.5 KiB
C#
27 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameIdeas : MonoBehaviour
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{
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// top down dungeon crawler ARPG
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// each map is a randomly generated rift with X amount of enemies (need some kills to open the next rift) (AI generated???)
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// rift content (enemies/loot/bosses) completely randomly generated (like d3 season portals, just have fun)
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// each enemy kill, chest opened, rift completed will award XP respectively
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// all progress reflects in account paragon levels => permanent account stats for future game sessions with friends (power ups/starting stronger everytime)
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// if all players die, its Gameover, keeping their paragons on their account and restarting the adventure on the rifts with the same/new classes
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// X playable classes
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// each class with X abilities
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// there should be abilities focused on different types of necessities for example: AoE & SingleTarget, support party & weaken enemies, direct hits & over time effects
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// each player/character moves with X speed, has Y life and Z resource (based on class and player "account paragon level"
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// each player/character has list of boost effects and cripling effects
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// each player/character only have 1 life (revivable by teammates)
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// healthbars for each player (nameplate style) and party frames (easier for supporting fantasies, maybe always affect all players || single targeted temporary powerups)
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// small enemies with erratic target switching
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// bigger enemies with dodgable mechanics
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}
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