RiftMayhem/Assets/Scripts/GameIdeas.cs

27 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameIdeas : MonoBehaviour
{
// top down dungeon crawler ARPG
// each map is a randomly generated rift with X amount of enemies (need some kills to open the next rift) (AI generated???)
// rift content (enemies/loot/bosses) completely randomly generated (like d3 season portals, just have fun)
// each enemy kill, chest opened, rift completed will award XP respectively
// all progress reflects in account paragon levels => permanent account stats for future game sessions with friends (power ups/starting stronger everytime)
// if all players die, its Gameover, keeping their paragons on their account and restarting the adventure on the rifts with the same/new classes
// X playable classes
// each class with X abilities
// there should be abilities focused on different types of necessities for example: AoE & SingleTarget, support party & weaken enemies, direct hits & over time effects
// each player/character moves with X speed, has Y life and Z resource (based on class and player "account paragon level"
// each player/character has list of boost effects and cripling effects
// each player/character only have 1 life (revivable by teammates)
// healthbars for each player (nameplate style) and party frames (easier for supporting fantasies, maybe always affect all players || single targeted temporary powerups)
// small enemies with erratic target switching
// bigger enemies with dodgable mechanics
}