using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameIdeas : MonoBehaviour { // top down dungeon crawler ARPG // each map is a randomly generated rift with X amount of enemies (need some kills to open the next rift) (AI generated???) // rift content (enemies/loot/bosses) completely randomly generated (like d3 season portals, just have fun) // each enemy kill, chest opened, rift completed will award XP respectively // all progress reflects in account paragon levels => permanent account stats for future game sessions with friends (power ups/starting stronger everytime) // if all players die, its Gameover, keeping their paragons on their account and restarting the adventure on the rifts with the same/new classes // X playable classes // each class with X abilities // there should be abilities focused on different types of necessities for example: AoE & SingleTarget, support party & weaken enemies, direct hits & over time effects // each player/character moves with X speed, has Y life and Z resource (based on class and player "account paragon level" // each player/character has list of boost effects and cripling effects // each player/character only have 1 life (revivable by teammates) // healthbars for each player (nameplate style) and party frames (easier for supporting fantasies, maybe always affect all players || single targeted temporary powerups) // small enemies with erratic target switching // bigger enemies with dodgable mechanics }