RiftMayhem/Assets/Scripts/FPSCounter.cs

22 lines
436 B
C#

using UnityEngine;
using System.Collections;
public class FPSCounter : MonoBehaviour
{
private float count;
private IEnumerator Start()
{
GUI.depth = 2;
while (true)
{
count = 1f / Time.unscaledDeltaTime;
yield return new WaitForSeconds(0.1f);
}
}
private void OnGUI()
{
GUI.Label(new Rect(5, 40, 100, 25), "FPS: " + Mathf.Round(count));
}
}