using UnityEngine; using System.Collections; public class FPSCounter : MonoBehaviour { private float count; private IEnumerator Start() { GUI.depth = 2; while (true) { count = 1f / Time.unscaledDeltaTime; yield return new WaitForSeconds(0.1f); } } private void OnGUI() { GUI.Label(new Rect(5, 40, 100, 25), "FPS: " + Mathf.Round(count)); } }