RiftMayhem/Assets/Scripts/Drops/ExperienceDrop.cs

25 lines
533 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ExperienceDrop", menuName = "RiftMayhem/Drops/ExperienceDrop", order = 1)]
public class ExperienceDrop : Drop
{
public float experienceAmount;
[SerializeField] private GameEvent_Float onExperienceDrop;
Health health;
private void Awake()
{
}
public override void ExecuteDrop(Transform origin)
{
base.ExecuteDrop(origin);
onExperienceDrop.Raise(experienceAmount);
}
}