25 lines
533 B
C#
25 lines
533 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "ExperienceDrop", menuName = "RiftMayhem/Drops/ExperienceDrop", order = 1)]
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public class ExperienceDrop : Drop
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{
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public float experienceAmount;
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[SerializeField] private GameEvent_Float onExperienceDrop;
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Health health;
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private void Awake()
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{
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}
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public override void ExecuteDrop(Transform origin)
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{
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base.ExecuteDrop(origin);
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onExperienceDrop.Raise(experienceAmount);
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}
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}
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