using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ExperienceDrop", menuName = "RiftMayhem/Drops/ExperienceDrop", order = 1)] public class ExperienceDrop : Drop { public float experienceAmount; [SerializeField] private GameEvent_Float onExperienceDrop; Health health; private void Awake() { } public override void ExecuteDrop(Transform origin) { base.ExecuteDrop(origin); onExperienceDrop.Raise(experienceAmount); } }