24 lines
434 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinDrop : MonoBehaviour
{
[SerializeField] private TMP_Text text;
public void Init(int amount)
{
text.text = $"+{amount}";
StartCoroutine(SelfDestruct());
}
private IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(1.5f);
Destroy(this.gameObject);
}
}