using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class CoinDrop : MonoBehaviour { [SerializeField] private TMP_Text text; public void Init(int amount) { text.text = $"+{amount}"; StartCoroutine(SelfDestruct()); } private IEnumerator SelfDestruct() { yield return new WaitForSeconds(1.5f); Destroy(this.gameObject); } }