RiftMayhem/Assets/Scripts/Audio/OnNewSceneLoaded_AudioRequester.cs

18 lines
464 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnNewSceneLoaded_AudioRequester : MonoBehaviour
{
[Header("AudioClip:")]
[SerializeField] private AudioClip audioClip;
[SerializeField] private GameEvent_AudioClip OnNewSceneLoaded_AudioRequest_AudioEvent;
// Start is called before the first frame update
void Start()
{
OnNewSceneLoaded_AudioRequest_AudioEvent.Raise(audioClip);
}
}