18 lines
464 B
C#
18 lines
464 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OnNewSceneLoaded_AudioRequester : MonoBehaviour
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{
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[Header("AudioClip:")]
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[SerializeField] private AudioClip audioClip;
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[SerializeField] private GameEvent_AudioClip OnNewSceneLoaded_AudioRequest_AudioEvent;
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// Start is called before the first frame update
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void Start()
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{
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OnNewSceneLoaded_AudioRequest_AudioEvent.Raise(audioClip);
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}
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}
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