using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnNewSceneLoaded_AudioRequester : MonoBehaviour { [Header("AudioClip:")] [SerializeField] private AudioClip audioClip; [SerializeField] private GameEvent_AudioClip OnNewSceneLoaded_AudioRequest_AudioEvent; // Start is called before the first frame update void Start() { OnNewSceneLoaded_AudioRequest_AudioEvent.Raise(audioClip); } }