61 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
namespace ARPGFX
{
public class ARPGSceneSelect : MonoBehaviour
{
public bool GUIHide = false;
public bool GUIHide2 = false;
public void LoadSceneDemo1() {SceneManager.LoadScene("ARPGDemo01");}
public void LoadSceneDemo2() {SceneManager.LoadScene("ARPGDemo02");}
public void LoadSceneDemo3() {SceneManager.LoadScene("ARPGDemo03");}
public void LoadSceneDemo4() {SceneManager.LoadScene("ARPGDemo04");}
public void LoadSceneDemo5() {SceneManager.LoadScene("ARPGDemo05");}
public void LoadSceneDemo6() {SceneManager.LoadScene("ARPGDemo06");}
public void LoadSceneDemo7() {SceneManager.LoadScene("ARPGDemo07");}
public void LoadSceneDemo8() {SceneManager.LoadScene("ARPGDemo08");}
public void LoadSceneDemo9() {SceneManager.LoadScene("ARPGDemo09");}
public void LoadSceneDemo10() {SceneManager.LoadScene("ARPGDemo10");}
public void LoadSceneDemo11() {SceneManager.LoadScene("ARPGDemo11");}
public void LoadSceneDemo12() {SceneManager.LoadScene("ARPGDemo12");}
public void LoadSceneDemo13() {SceneManager.LoadScene("ARPGDemo13");}
public void LoadSceneDemo14() {SceneManager.LoadScene("ARPGDemo14");}
void Update ()
{
if(Input.GetKeyDown(KeyCode.J))
{
GUIHide = !GUIHide;
if (GUIHide)
{
GameObject.Find("Canvas2").GetComponent<Canvas> ().enabled = false;
}
else
{
GameObject.Find("Canvas2").GetComponent<Canvas> ().enabled = true;
}
}
if(Input.GetKeyDown(KeyCode.K))
{
GUIHide2 = !GUIHide2;
if (GUIHide2)
{
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
}
else
{
GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
}
}
}
}
}