- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
- spawning is now taken care by the actual gamescene based on the zone data, instead of network manager
- each zone data now have a list of possible enemies for that specific zone
- voting now fully cancels and clears when atleast one player cancels or closes the voting UI
- when selecting a job and voting, the zone is stored on all players, allowing to load different zones / jobs
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
Whole interactable world-board with different zones and jobs ready to be completed.
- party voting for job selection & scene swapping
- fully working scene change between inn and skellyard
- updated many systems with lots of new information
- bunch of new UIs to acomodate new job and scene swapping voting systems