b7a7f32fbd
Melee Punch/kick human abilities
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- Frontal punch ability
- Uppercut ability
- kick ability
- new animations for unharmed combat
- updated cast state on melee/unharmed ability casts
2025-01-26 19:12:04 +00:00
d75d51a9c4
Gameplay update
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- Added multiple input modes:
- Point and click (as before)
- WASD + mouse aiming (fully supported) (need QoL for interactables)
- Gamepad controls (partial support)
- Sprite indexer to avoid gamebreaking issues when serializing sprites
- Movement speed penalty on casting abilities instead of fully stopping agent
2025-01-17 20:16:02 +00:00
5ce9c0b3a7
Bugfixes + Weapon Visual handler
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- bugfix build manager on starter builds not correctly assigning keybinders with defaults
- added 2h ranged shoot animation
- added shoot animation type for abilities
- new weapon visual handler swaps visual weapons based on ability queues
2025-01-13 20:48:15 +00:00
f92d5d5866
Remove debugs & tidy up things for next update
2024-08-19 15:24:58 +01:00
8e18305573
Spells update
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- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00
81f2ac424e
Insane update
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Abilities:
- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added
Others:
- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00
7e18350a1f
First rift mayhem project commit
2024-05-09 18:17:30 +01:00