b1de13fcec
Merge branch 'developer' into releases
v0.7.6r
2024-07-04 21:56:41 +01:00
8d61802e51
Multiplayer bugfixing on new spells/mechanics
v0.7.6
2024-07-04 21:48:47 +01:00
972cbda382
add new abilities to ability indexer
2024-07-04 21:29:30 +01:00
81f2ac424e
Insane update
...
Abilities:
- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added
Others:
- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00
c44bedc466
bugfix blizzard
2024-07-01 22:04:18 +01:00
001bd2095a
Many spell VFXs
...
added new mage aoe over time spell (Blizzard)
2024-07-01 19:56:33 +01:00
6bd6385320
Fix animator controller null
0.7.2b
2024-06-30 22:31:28 +01:00
833a6dc239
Job updates
...
- added multiple waves of enemies spawn before boss instead of single wave + boss
- added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
2024-06-29 23:14:57 +01:00
747c89c986
Vendor system working
2024-06-24 22:48:11 +01:00
0fda02ac33
Vendor system started
2024-06-23 22:28:17 +01:00
c76b364ab7
Monobehaviour tree
2024-06-23 19:12:22 +01:00
7613269fa5
NPC Brain & decisions update
2024-06-17 18:05:58 +01:00
90d52d491e
nPC decision
2024-06-16 11:05:37 +01:00
2c099c15fe
Started NPC Decision making rework
2024-06-13 22:46:14 +01:00
7d28666e14
Boss & job complete Update
...
- Boss after rift clearance
- job completed event
- job rewards awarded on completion
2024-06-12 23:12:39 +01:00
c458ae4e8f
Job Update
...
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00
a966809f20
Update with class & attack
...
- melee attack first iteration (WIP)
- priest playable class
- priest "holy ball" ability
2024-05-21 20:37:07 +01:00
2e12515870
Multiple fix and updates
...
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00
655472a16a
Fix ability usage animation on remotes
2024-05-14 22:19:46 +01:00
494330fa1f
Double fix
...
- Ability projectiles now properly visually disables on remotes
- network job data class created to generate json string from jobdata, workaround for scriptable object serialization
2024-05-13 22:39:36 +01:00
8ce897c3aa
Persist equipment through scenes
...
equipment is persistent on scene change, and stats stay updated.
still missing item persistence through sessions.
2024-05-13 11:51:04 +01:00
70db5dc0cd
Merge branch 'master' into releases
v0.6.0
2024-05-13 01:16:37 +01:00
5c50e34b53
Merge branch 'developer'
2024-05-13 01:16:20 +01:00
d12942bff4
World Jobs Listing Board interactable
...
Whole interactable world-board with different zones and jobs ready to be completed.
- party voting for job selection & scene swapping
- fully working scene change between inn and skellyard
- updated many systems with lots of new information
- bunch of new UIs to acomodate new job and scene swapping voting systems
2024-05-13 01:15:58 +01:00
c3e210fdad
Meta file
2024-05-12 17:29:23 +01:00
26e2f5006f
Modular Dungeon LowPoly Pack
2024-05-12 17:29:11 +01:00
1fe25cee9a
Persistent data & game state controller
2024-05-12 16:26:56 +01:00
a61d82dc39
Update gitignore to ignore log files
2024-05-12 14:26:42 +01:00
88dc376f81
Halved nameplate size
2024-05-12 14:25:59 +01:00
f1138556cd
Update gitignore
2024-05-09 19:29:29 +01:00
7e18350a1f
First rift mayhem project commit
2024-05-09 18:17:30 +01:00
343617fed0
Cleanup
2024-05-09 18:09:06 +01:00
Victor Marçal
2f0830a3da
mais testes de luz
2019-12-10 00:19:13 +00:00
Victor Marçal
068da4681e
teste de candeeiro
2019-12-09 23:48:11 +00:00
Victor Marçal
ed3813a99c
alteraçao artistica das paredes
2019-12-09 23:28:09 +00:00
Victor Marçal
a700032b23
updates no modelos / falta pilares/ largura das paredes com portas e face de uma parede esta mais escura!
2019-12-08 15:50:04 +00:00
Pedro Sangue3 Gomes
d829b18bd0
Merge branch 'master' of https://wfvrserver.ddns.net/gitea/pedrogomes/Knowledge
2019-12-06 22:15:50 +00:00
Pedro Sangue3 Gomes
87ab5af620
tests tortos e scale do character
2019-12-06 22:15:47 +00:00
Victor Marçal
82c0247981
restantes paredes
2019-12-06 22:02:37 +00:00
Victor Marçal
12d4523f17
prefabs do chao e algumas paredes/pilares
2019-12-05 16:22:58 +00:00
Pedro Sangue3 Gomes
0b530ca632
Spellcasting system começado
...
Arcane/Magic explosion prototype criado
knowledge level changed to scriptable começado
prefabs de systems criados e atualizados
2019-12-05 00:44:41 +00:00
Victor Marçal
dde96e8322
pedaços de floors
2019-12-04 19:00:36 +00:00
Victor Marçal
d19aa2fdf4
alteração no transform da camara
2019-12-04 15:38:48 +00:00
Victor Marçal
71071d3b69
copia de scene /// scene das artes
2019-12-03 23:33:30 +00:00
Pedro Sangue3 Gomes
3fe65ec877
first commit
2019-12-02 22:36:04 +00:00
d5f53d7e3a
Initial commit
2019-12-02 17:21:18 +01:00