22 Commits

Author SHA1 Message Date
a89b53d80a New Characters updates (WIP) 2025-02-24 18:35:00 +00:00
fc7b578ab2 Remove photon (cont) 2025-02-21 23:51:46 +00:00
a5ebd5bf9b Werewolf class + several new assets
- werewolf playable class
- override animations for different claw styles
- ninja character prefab
- several assets and textures
- ice shard now actually is an icicle
2025-01-27 21:03:48 +00:00
9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00
36a7e2760d Rift Raiding Content
- Turned multi job reward button click into a whole new content
- Rift raids open up on multijob completion, allowing players to dive deep and take action into the rifts themselves
2025-01-02 23:58:07 +00:00
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
2025-01-01 20:39:41 +00:00
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00
f92d5d5866 Remove debugs & tidy up things for next update 2024-08-19 15:24:58 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
8743db5347 Secondary stats added to character prefabs 2024-08-12 23:45:16 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
c2b076ff5a Bugfixing null references corner cases
- fixed possible null on show tooltip of consumable item that was just used.
- fixed an issue preventing all characters from being loaded on character list if one in between was pointing to a null reference in playerprefs
2024-08-05 00:40:08 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
6847241e83 Multiple Updates
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
2024-07-29 20:22:18 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
618afad67d Bugfixing npc patrol & burst of hope spell
- Fixed an issue preventing basic npc's from patrolling to new locations
- Fixed an issue preventing burst of hope from being rendered
2024-07-27 22:01:19 +01:00
b16bbc3c73 Update Targeting system
- Targetting tags can now hold more than one tag, keeping IsValidTarget, AlliesContains and HasSameTag checks available.
- Added generic target tags for enemies and players
- Optional specific targetting tags if needed for future enhanced targetting
2024-07-25 22:04:25 +01:00
97e6fda111 New enemies
- only one new implemented yet
2024-07-25 21:46:07 +01:00
e1755999a3 Necromancer updates
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
2024-07-22 21:13:48 +01:00
e47a0d9b1f Fix navmesh agents pushing eachother 2024-07-20 21:18:22 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00