11 Commits

Author SHA1 Message Date
9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00
74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00
aff066813c More items & inventory load bugfix 2024-08-11 14:38:48 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
bc4019ffdf Necromancer updates & bugfix
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
2024-07-23 21:26:32 +01:00
981037c83c Bugfix save/load equipments & boss update
- save/load equip and inventory correctly using character name
- added boss behaviours
- added boss unique abilities
2024-07-18 14:57:20 +01:00
b798e56f22 Character selection scene and data started 2024-07-09 16:49:30 +01:00
747c89c986 Vendor system working 2024-06-24 22:48:11 +01:00
a966809f20 Update with class & attack
- melee attack first iteration (WIP)
- priest playable class
- priest "holy ball" ability
2024-05-21 20:37:07 +01:00
2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00