- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
- bosses are guaranteed to drop one item
- drops are weighted and with min/max difficulty restrictions
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
- fixed possible null on show tooltip of consumable item that was just used.
- fixed an issue preventing all characters from being loaded on character list if one in between was pointing to a null reference in playerprefs
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
- Added Player account data with list of characters
- Added character selection scene
- Loading and saving characters flow working with account names as filters
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded