6 Commits

Author SHA1 Message Date
2dce047470 New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
2024-07-28 19:00:32 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
81f2ac424e Insane update
Abilities:

- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added

Others:

- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00
a966809f20 Update with class & attack
- melee attack first iteration (WIP)
- priest playable class
- priest "holy ball" ability
2024-05-21 20:37:07 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00