splash, character list, character creation wip

This commit is contained in:
Pedro Gomes 2025-06-05 18:25:32 +01:00
parent b0a5158c14
commit 3624ed592c
32 changed files with 11238 additions and 91 deletions

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@ -65,9 +65,9 @@ MonoBehaviour:
MinVitalityPercentBonus: 0 MinVitalityPercentBonus: 0
MaxVitalityPercentBonus: 0 MaxVitalityPercentBonus: 0
MinAttackDamageBonus: 0 MinAttackDamageBonus: 0
MaxAttackDamageBonus: 3 MaxAttackDamageBonus: 1
MinSpellDamageBonus: 0 MinSpellDamageBonus: 0
MaxSpellDamageBonus: 3 MaxSpellDamageBonus: 1
MinCritChanceBonus: 0 MinCritChanceBonus: 0
MaxCritChanceBonus: 0 MaxCritChanceBonus: 0
MinCritDamageBonus: 0 MinCritDamageBonus: 0

View File

@ -45,15 +45,15 @@ MonoBehaviour:
EquipmentType: 6 EquipmentType: 6
CraftableBase: 1 CraftableBase: 1
MinStrengthBonus: 0 MinStrengthBonus: 0
MaxStrengthBonus: 3 MaxStrengthBonus: 0
MinAgilityBonus: 0 MinAgilityBonus: 0
MaxAgilityBonus: 3 MaxAgilityBonus: 0
MinIntelligenceBonus: 0 MinIntelligenceBonus: 0
MaxIntelligenceBonus: 3 MaxIntelligenceBonus: 0
MinSpiritBonus: 0 MinSpiritBonus: 0
MaxSpiritBonus: 3 MaxSpiritBonus: 0
MinVitalityBonus: 0 MinVitalityBonus: 0
MaxVitalityBonus: 3 MaxVitalityBonus: 0
MinStrengthPercentBonus: 0 MinStrengthPercentBonus: 0
MaxStrengthPercentBonus: 0 MaxStrengthPercentBonus: 0
MinAgilityPercentBonus: 0 MinAgilityPercentBonus: 0
@ -83,7 +83,7 @@ MonoBehaviour:
MinSpellDamagePercentBonus: 0 MinSpellDamagePercentBonus: 0
MaxSpellDamagePercentBonus: 0 MaxSpellDamagePercentBonus: 0
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0
MaxCritChancePercentBonus: 0 MaxCritChancePercentBonus: 0.01
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0
MaxCritDamagePercentBonus: 0 MaxCritDamagePercentBonus: 0
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0
@ -91,5 +91,5 @@ MonoBehaviour:
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0
MaxArmorPercentBonus: 0 MaxArmorPercentBonus: 0
MinMagicResistancePercentBonus: 0 MinMagicResistancePercentBonus: 0
MaxMagicResistancePercentBonus: 0 MaxMagicResistancePercentBonus: 0.01
MaxTotalUniqueStatsIncreasedByStones: 3 MaxTotalUniqueStatsIncreasedByStones: 3

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@ -85,11 +85,11 @@ MonoBehaviour:
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0
MaxCritChancePercentBonus: 0 MaxCritChancePercentBonus: 0
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0
MaxCritDamagePercentBonus: 0 MaxCritDamagePercentBonus: 0.01
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0
MaxMaxHealthPercentBonus: 0 MaxMaxHealthPercentBonus: 0
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0
MaxArmorPercentBonus: 0 MaxArmorPercentBonus: 0
MinMagicResistancePercentBonus: 0 MinMagicResistancePercentBonus: 0
MaxMagicResistancePercentBonus: 0 MaxMagicResistancePercentBonus: 0.01
MaxTotalUniqueStatsIncreasedByStones: 3 MaxTotalUniqueStatsIncreasedByStones: 3

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@ -19,7 +19,7 @@ MonoBehaviour:
description: <color=#F5DEB3>It seems to contain the essence of adaptability, though description: <color=#F5DEB3>It seems to contain the essence of adaptability, though
its bonding properties with equipment are not fully understood</color> its bonding properties with equipment are not fully understood</color>
MinAttackDamageBonus: 1 MinAttackDamageBonus: 1
MaxAttackDamageBonus: 3 MaxAttackDamageBonus: 1
MinSpellDamageBonus: 0 MinSpellDamageBonus: 0
MaxSpellDamageBonus: 0 MaxSpellDamageBonus: 0
MinCritChanceBonus: 0 MinCritChanceBonus: 0
@ -33,7 +33,7 @@ MonoBehaviour:
MinMagicResistanceBonus: 0 MinMagicResistanceBonus: 0
MaxMagicResistanceBonus: 0 MaxMagicResistanceBonus: 0
MinAttackDamagePercentBonus: 0 MinAttackDamagePercentBonus: 0
MaxAttackDamagePercentBonus: 0.02 MaxAttackDamagePercentBonus: 0
MinSpellDamagePercentBonus: 0 MinSpellDamagePercentBonus: 0
MaxSpellDamagePercentBonus: 0 MaxSpellDamagePercentBonus: 0
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0

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@ -21,7 +21,7 @@ MonoBehaviour:
MinAttackDamageBonus: 0 MinAttackDamageBonus: 0
MaxAttackDamageBonus: 0 MaxAttackDamageBonus: 0
MinSpellDamageBonus: 1 MinSpellDamageBonus: 1
MaxSpellDamageBonus: 3 MaxSpellDamageBonus: 1
MinCritChanceBonus: 0 MinCritChanceBonus: 0
MaxCritChanceBonus: 0 MaxCritChanceBonus: 0
MinCritDamageBonus: 0 MinCritDamageBonus: 0
@ -35,7 +35,7 @@ MonoBehaviour:
MinAttackDamagePercentBonus: 0 MinAttackDamagePercentBonus: 0
MaxAttackDamagePercentBonus: 0 MaxAttackDamagePercentBonus: 0
MinSpellDamagePercentBonus: 0 MinSpellDamagePercentBonus: 0
MaxSpellDamagePercentBonus: 0.02 MaxSpellDamagePercentBonus: 0
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0
MaxCritChancePercentBonus: 0 MaxCritChancePercentBonus: 0
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0

View File

@ -22,8 +22,8 @@ MonoBehaviour:
MaxAttackDamageBonus: 0 MaxAttackDamageBonus: 0
MinSpellDamageBonus: 0 MinSpellDamageBonus: 0
MaxSpellDamageBonus: 0 MaxSpellDamageBonus: 0
MinCritChanceBonus: 1 MinCritChanceBonus: 0
MaxCritChanceBonus: 3 MaxCritChanceBonus: 0
MinCritDamageBonus: 0 MinCritDamageBonus: 0
MaxCritDamageBonus: 0 MaxCritDamageBonus: 0
MinMaxHealthBonus: 0 MinMaxHealthBonus: 0
@ -36,8 +36,8 @@ MonoBehaviour:
MaxAttackDamagePercentBonus: 0 MaxAttackDamagePercentBonus: 0
MinSpellDamagePercentBonus: 0 MinSpellDamagePercentBonus: 0
MaxSpellDamagePercentBonus: 0 MaxSpellDamagePercentBonus: 0
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0.01
MaxCritChancePercentBonus: 0.02 MaxCritChancePercentBonus: 0.01
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0
MaxCritDamagePercentBonus: 0 MaxCritDamagePercentBonus: 0
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0

View File

@ -24,8 +24,8 @@ MonoBehaviour:
MaxSpellDamageBonus: 0 MaxSpellDamageBonus: 0
MinCritChanceBonus: 0 MinCritChanceBonus: 0
MaxCritChanceBonus: 0 MaxCritChanceBonus: 0
MinCritDamageBonus: 1 MinCritDamageBonus: 0
MaxCritDamageBonus: 3 MaxCritDamageBonus: 0
MinMaxHealthBonus: 0 MinMaxHealthBonus: 0
MaxMaxHealthBonus: 0 MaxMaxHealthBonus: 0
MinArmorBonus: 0 MinArmorBonus: 0
@ -38,8 +38,8 @@ MonoBehaviour:
MaxSpellDamagePercentBonus: 0 MaxSpellDamagePercentBonus: 0
MinCritChancePercentBonus: 0 MinCritChancePercentBonus: 0
MaxCritChancePercentBonus: 0 MaxCritChancePercentBonus: 0
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0.01
MaxCritDamagePercentBonus: 0.03 MaxCritDamagePercentBonus: 0.01
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0
MaxMaxHealthPercentBonus: 0 MaxMaxHealthPercentBonus: 0
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0

View File

@ -26,8 +26,8 @@ MonoBehaviour:
MaxCritChanceBonus: 0 MaxCritChanceBonus: 0
MinCritDamageBonus: 0 MinCritDamageBonus: 0
MaxCritDamageBonus: 0 MaxCritDamageBonus: 0
MinMaxHealthBonus: 2 MinMaxHealthBonus: 1
MaxMaxHealthBonus: 7 MaxMaxHealthBonus: 1
MinArmorBonus: 0 MinArmorBonus: 0
MaxArmorBonus: 0 MaxArmorBonus: 0
MinMagicResistanceBonus: 0 MinMagicResistanceBonus: 0
@ -41,7 +41,7 @@ MonoBehaviour:
MinCritDamagePercentBonus: 0 MinCritDamagePercentBonus: 0
MaxCritDamagePercentBonus: 0 MaxCritDamagePercentBonus: 0
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0
MaxMaxHealthPercentBonus: 0.02 MaxMaxHealthPercentBonus: 0
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0
MaxArmorPercentBonus: 0 MaxArmorPercentBonus: 0
MinMagicResistancePercentBonus: 0 MinMagicResistancePercentBonus: 0

View File

@ -29,7 +29,7 @@ MonoBehaviour:
MinMaxHealthBonus: 0 MinMaxHealthBonus: 0
MaxMaxHealthBonus: 0 MaxMaxHealthBonus: 0
MinArmorBonus: 1 MinArmorBonus: 1
MaxArmorBonus: 4 MaxArmorBonus: 1
MinMagicResistanceBonus: 0 MinMagicResistanceBonus: 0
MaxMagicResistanceBonus: 0 MaxMagicResistanceBonus: 0
MinAttackDamagePercentBonus: 0 MinAttackDamagePercentBonus: 0
@ -43,6 +43,6 @@ MonoBehaviour:
MinMaxHealthPercentBonus: 0 MinMaxHealthPercentBonus: 0
MaxMaxHealthPercentBonus: 0 MaxMaxHealthPercentBonus: 0
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0
MaxArmorPercentBonus: 0.03 MaxArmorPercentBonus: 0
MinMagicResistancePercentBonus: 0 MinMagicResistancePercentBonus: 0
MaxMagicResistancePercentBonus: 0 MaxMagicResistancePercentBonus: 0

View File

@ -31,7 +31,7 @@ MonoBehaviour:
MinArmorBonus: 0 MinArmorBonus: 0
MaxArmorBonus: 0 MaxArmorBonus: 0
MinMagicResistanceBonus: 1 MinMagicResistanceBonus: 1
MaxMagicResistanceBonus: 4 MaxMagicResistanceBonus: 1
MinAttackDamagePercentBonus: 0 MinAttackDamagePercentBonus: 0
MaxAttackDamagePercentBonus: 0 MaxAttackDamagePercentBonus: 0
MinSpellDamagePercentBonus: 0 MinSpellDamagePercentBonus: 0
@ -45,4 +45,4 @@ MonoBehaviour:
MinArmorPercentBonus: 0 MinArmorPercentBonus: 0
MaxArmorPercentBonus: 0 MaxArmorPercentBonus: 0
MinMagicResistancePercentBonus: 0 MinMagicResistancePercentBonus: 0
MaxMagicResistancePercentBonus: 0.03 MaxMagicResistancePercentBonus: 0

View File

@ -0,0 +1,8 @@
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@ -0,0 +1,59 @@
using UnityEngine;
public class CameraTargetSelector : MonoBehaviour
{
[SerializeField] private OrbitCameraController orbitCamera; // Assign this in Inspector
[SerializeField] private LayerMask interactableLayer; // Filter for clickable objects
RaycastHit hit;
Ray ray;
CharacterSelectionController selectionController;
CharacterSelectionController possibleSelection;
private void Update()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// Check for collider hit in specific layer
if (Physics.Raycast(ray, out hit, 100f, interactableLayer))
{
possibleSelection = hit.transform.GetComponent<CharacterSelectionController>();
if (possibleSelection != null)
{
Debug.Log("hover" + hit.transform.name);
if (selectionController != possibleSelection)
{
if (selectionController != null)
selectionController.DisableHighlight();
selectionController = possibleSelection;
}
selectionController.Highlight();
}
else
{
if (selectionController != null)
selectionController.DisableHighlight();
}
}
if (Input.GetMouseButtonDown(0)) // Left-click
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// Check for collider hit in specific layer
if (Physics.Raycast(ray, out hit, 100f, interactableLayer))
{
Debug.Log("hit" + hit.transform.name);
selectionController = hit.transform.GetComponent<CharacterSelectionController>();
if (selectionController == null)
return;
// Update orbit camera target to the clicked object
orbitCamera.SmoothSetTarget(hit.transform);
selectionController.ClickToggle();
}
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterLookatController : MonoBehaviour
{
[SerializeField] private Transform headLookat;
[SerializeField] private Transform bodyLookat;
[SerializeField] private Transform headBone;
[Header("Head Rotation Limits")]
[SerializeField] private float maxYaw = 60f; // Left/right
[SerializeField] private float maxPitch = 30f; // Up/down
private void LateUpdate()
{
// Rotate body on XZ plane
Vector3 bodyLookatPlanarXZ = bodyLookat.position;
bodyLookatPlanarXZ.y = transform.position.y;
Vector3 bodyDirection = (bodyLookatPlanarXZ - transform.position).normalized;
if (bodyDirection != Vector3.zero)
transform.forward = bodyDirection;
// Head direction clamping
Vector3 headDirectionWorld = headLookat.position - headBone.position;
Quaternion lookRotation = Quaternion.LookRotation(headDirectionWorld, Vector3.up);
// Convert world rotation to local rotation relative to body
Quaternion localRotation = Quaternion.Inverse(transform.rotation) * lookRotation;
Vector3 localEuler = localRotation.eulerAngles;
// Convert angles from 0-360 to -180 to 180
localEuler.x = NormalizeAngle(localEuler.x);
localEuler.y = NormalizeAngle(localEuler.y);
// Clamp pitch (x) and yaw (y)
localEuler.x = Mathf.Clamp(localEuler.x, -maxPitch, maxPitch);
localEuler.y = Mathf.Clamp(localEuler.y, -maxYaw, maxYaw);
// Reconstruct the clamped rotation
Quaternion clampedLocalRotation = Quaternion.Euler(localEuler);
Quaternion clampedWorldRotation = transform.rotation * clampedLocalRotation;
headBone.rotation = clampedWorldRotation;
}
private float NormalizeAngle(float angle)
{
if (angle > 180f)
angle -= 360f;
return angle;
}
}

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@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CharacterSelectionController : MonoBehaviour
{
[SerializeField] private Toggle characterToggle;
[SerializeField] private GameObject highlight;
[SerializeField] private GameObject hover;
private void Awake()
{
characterToggle.onValueChanged.AddListener((isOn) => { highlight.SetActive(isOn); });
}
public void ClickToggle()
{
characterToggle.isOn = true;
}
public void Highlight()
{
//highlight.SetActive(true);
hover.SetActive(true);
}
public void DisableHighlight()
{
//highlight.SetActive(false);
if (!highlight.activeSelf)
hover.SetActive(false);
}
}

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@ -0,0 +1,83 @@
using UnityEngine;
public class OrbitCameraController : MonoBehaviour
{
[SerializeField] private Transform target; // The pivot point to orbit around
[SerializeField] private float distance = 5f; // Initial zoom distance
[SerializeField] private float zoomSpeed = 2f; // Scroll zoom sensitivity
[SerializeField] private float minDistance = 2f; // Min zoom
[SerializeField] private float maxDistance = 15f; // Max zoom
[SerializeField] private float rotationSpeed = 5f; // Mouse rotation sensitivity
[SerializeField] private float minPitch = -80f;
[SerializeField] private float maxPitch = 80f;
private float yaw = 0f;
private float pitch = 20f;
[SerializeField] private float transitionDuration = 1f;
private float transitionProgress = 1f; // 1 = done
private Vector3 transitionStartPos;
private Quaternion transitionStartRot;
void LateUpdate()
{
if (target == null) return;
// Always allow drag input, even during transition
if (Input.GetMouseButton(0))
{
yaw += Input.GetAxis("Mouse X") * rotationSpeed;
pitch -= Input.GetAxis("Mouse Y") * rotationSpeed;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
}
// Zoom
float scroll = Input.GetAxis("Mouse ScrollWheel");
distance -= scroll * zoomSpeed;
distance = Mathf.Clamp(distance, minDistance, maxDistance);
Quaternion targetRotation = Quaternion.Euler(pitch, yaw, 0);
Vector3 targetOffset = targetRotation * new Vector3(0, 0, -distance);
Vector3 desiredPosition = target.position + targetOffset;
Quaternion desiredRotation = Quaternion.LookRotation(target.position - desiredPosition);
if (transitionProgress < 1f)
{
transitionProgress += Time.deltaTime / transitionDuration;
float t = Mathf.SmoothStep(0f, 1f, transitionProgress);
// Interpolate from start to desired position & rotation
transform.position = Vector3.Lerp(transitionStartPos, desiredPosition, t);
transform.rotation = Quaternion.Slerp(transitionStartRot, desiredRotation, t);
}
else
{
// Normal orbit behavior
transform.position = desiredPosition;
transform.rotation = desiredRotation;
}
}
public void UpdateTarget(Transform target)
{
this.target = target;
}
public void SmoothSetTarget(Transform newTarget)
{
if (newTarget == null || newTarget == target) return;
// Store current camera position and rotation as transition start
transitionStartPos = transform.position;
transitionStartRot = transform.rotation;
// Set new target
target = newTarget;
// Begin transition
transitionProgress = 0f;
}
}

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