Started NPC Decision making rework
This commit is contained in:
parent
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commit
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@ -1,5 +1,49 @@
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8
Assets/Scripts/NPC/NPCBrainSystem.meta
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Assets/Scripts/NPC/NPCBrainSystem.meta
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16
Assets/Scripts/NPC/NPCBrainSystem/NPCBrain.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCBrain : MonoBehaviour
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{
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}
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// idle
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// patrol
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// pursuit
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// recall
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// attack
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// block
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8
Assets/Scripts/NPC/NPCBrainSystem/NPCDecision.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class NPCDecision : ScriptableObject
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{
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public abstract void Execute(NPCController npc);
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}
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Assets/Scripts/NPC/NPCBrainSystem/NPCDecision.cs.meta
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16
Assets/Scripts/NPC/NPCBrainSystem/NPCDecisionProfile.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "NPCDecisionProfile", menuName = "AI/NPCDecisionProfile")]
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public class NPCDecisionProfile : ScriptableObject
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{
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public List<NPCDecisionPriority> decisions = new List<NPCDecisionPriority>();
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}
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[System.Serializable]
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public class NPCDecisionPriority
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{
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public NPCDecision decision;
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public int priority;
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}
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11
Assets/Scripts/NPC/NPCBrainSystem/NPCDecisionProfile.cs.meta
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -94,7 +94,7 @@ Material:
|
|||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _Rotation: 10.869601
|
- _Rotation: 11.08514
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
|
Loading…
x
Reference in New Issue
Block a user