RiftMayhem/Assets/Scripts/NPC/NPCBrainSystem/NPCDecisionProfile.cs

16 lines
421 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "NPCDecisionProfile", menuName = "AI/NPCDecisionProfile")]
public class NPCDecisionProfile : ScriptableObject
{
public List<NPCDecisionPriority> decisions = new List<NPCDecisionPriority>();
}
[System.Serializable]
public class NPCDecisionPriority
{
public NPCDecision decision;
public int priority;
}