16 lines
421 B
C#
16 lines
421 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "NPCDecisionProfile", menuName = "AI/NPCDecisionProfile")]
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public class NPCDecisionProfile : ScriptableObject
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{
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public List<NPCDecisionPriority> decisions = new List<NPCDecisionPriority>();
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}
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[System.Serializable]
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public class NPCDecisionPriority
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{
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public NPCDecision decision;
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public int priority;
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} |