bugfix full party wipes
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@ -128,7 +128,10 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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if(AreAllPlayersFaintedOrDead())
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{
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networkManager.Send_All_OnLoadLevelStarting();
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if (PhotonNetwork.IsMasterClient)
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{
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StartCoroutine(Return());
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}
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}
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reviveProgressGO.SetActive(true);
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