Particle system optimization, Preload and bugfixing

- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
This commit is contained in:
Pedro Gomes 2024-07-21 13:09:23 +01:00
parent 5a48a23de1
commit 1ec628d6dd
32 changed files with 1399 additions and 241 deletions

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@ -9558,19 +9699,19 @@ ParticleSystem:
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@ -10119,7 +10260,8 @@ ParticleSystem:
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maxNumParticles: 1000 maxNumParticles: 20
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multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByParticleSpeed: 0
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@ -13372,17 +13571,20 @@ ParticleSystem:
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@ -14333,15 +14535,16 @@ ParticleSystemRenderer:
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m_RayTraceProcedural: 0
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subMeshCount: 0 subMeshCount: 0
@ -14363,6 +14566,7 @@ ParticleSystemRenderer:
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@ -14379,11 +14583,17 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
m_MeshWeighting3: 1
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GameObject: GameObject:
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m_Father: {fileID: 7519633399310632822} m_Father: {fileID: 7519633399310632822}
m_RootOrder: 1 m_RootOrder: 1
@ -14424,19 +14635,19 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8199462810779155303} m_GameObject: {fileID: 8199462810779155303}
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@ -14931,7 +15142,8 @@ ParticleSystem:
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rotation3D: 0 rotation3D: 0
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@ -17913,19 +18181,20 @@ ParticleSystem:
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@ -18099,17 +18368,20 @@ ParticleSystem:
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@ -19060,15 +19332,16 @@ ParticleSystemRenderer:
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@ -19090,6 +19363,7 @@ ParticleSystemRenderer:
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@ -19106,9 +19380,15 @@ ParticleSystemRenderer:
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View File

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@ -39,19 +40,19 @@ ParticleSystem:
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@ -546,7 +547,8 @@ ParticleSystem:
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@ -3732,17 +3791,20 @@ ParticleSystem:
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@ -4723,6 +4786,7 @@ ParticleSystemRenderer:
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@ -4739,11 +4803,17 @@ ParticleSystemRenderer:
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@ -8416,19 +8544,20 @@ ParticleSystem:
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@ -8602,17 +8731,20 @@ ParticleSystem:
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@ -9593,6 +9726,7 @@ ParticleSystemRenderer:
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@ -9609,11 +9743,17 @@ ParticleSystemRenderer:
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@ -9654,19 +9795,19 @@ ParticleSystem:
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@ -10197,7 +10338,8 @@ ParticleSystem:
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@ -13378,17 +13577,20 @@ ParticleSystem:
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@ -14369,6 +14572,7 @@ ParticleSystemRenderer:
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@ -14385,11 +14589,17 @@ ParticleSystemRenderer:
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@ -14430,19 +14641,19 @@ ParticleSystem:
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@ -14937,7 +15148,8 @@ ParticleSystem:
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@ -18118,17 +18387,20 @@ ParticleSystem:
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@ -19109,6 +19382,7 @@ ParticleSystemRenderer:
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@ -19205,6 +19487,7 @@ ParticleSystemRenderer:
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View File

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@ -56,7 +56,12 @@ public class CharacterAnimatorController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (!photonView.IsMine) return; if (!photonView.IsMine)
{
if (characterSpin != null)
characterSpin.enabled = anim.GetBool("spinning");
return;
}
anim.SetFloat("movementSpeed", agent.velocity.magnitude); anim.SetFloat("movementSpeed", agent.velocity.magnitude);
} }

View File

@ -106,8 +106,16 @@ public class AbilityKeyBinder : MonoBehaviour
if (abilityBindInstance != null) if (abilityBindInstance != null)
abilityBindInstance.pressed.SetActive(false); abilityBindInstance.pressed.SetActive(false);
if (currentChanneling != null) if (currentChanneling != null)
{
if (networkedChanneling != null)
{
networkedChanneling.StopCoroutine(currentChanneling);
}
else
{ {
StopCoroutine(currentChanneling); StopCoroutine(currentChanneling);
}
castingStateController.ResetChannelingCast(); castingStateController.ResetChannelingCast();
CastBarHandler.Instance.CancelChannelingOnButtonReleased(); CastBarHandler.Instance.CancelChannelingOnButtonReleased();
} }

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerReputation : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class PlayerProgressData
{
}

View File

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@ -6,7 +6,13 @@ public class Billboard : MonoBehaviour
{ {
// Update is called once per frame // Update is called once per frame
void Update() /* void Update()
{
if (Camera.main == null) return;
this.transform.forward = Camera.main.transform.forward;
}*/
private void LateUpdate()
{ {
if (Camera.main == null) return; if (Camera.main == null) return;

View File

@ -3,7 +3,7 @@
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@ -35,9 +36,10 @@ GraphicsSettings:
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders:
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - {fileID: 20000000, guid: c94e871e978500b4288ff488ab69479a, type: 2}
type: 0} m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0} m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0 m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_TransparencySortAxis: {x: 0, y: 0, z: 1}
@ -59,5 +61,8 @@ GraphicsSettings:
m_AlbedoSwatchInfos: [] m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0 m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0 m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0 m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0 m_SRPDefaultSettings: {}
m_CameraRelativeLightCulling: 1
m_CameraRelativeShadowCulling: 1

View File

@ -134,8 +134,34 @@ PlayerSettings:
16:10: 1 16:10: 1
16:9: 1 16:9: 1
Others: 1 Others: 1
bundleVersion: 0.8.0.3 bundleVersion: 0.8.2
preloadedAssets: [] preloadedAssets:
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metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1
@ -173,7 +199,7 @@ PlayerSettings:
ForceSDCardPermission: 0 ForceSDCardPermission: 0
CreateWallpaper: 0 CreateWallpaper: 0
APKExpansionFiles: 0 APKExpansionFiles: 0
keepLoadedShadersAlive: 0 keepLoadedShadersAlive: 1
StripUnusedMeshComponents: 1 StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054 VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988 iPhoneSdkVersion: 988