RiftMayhem/Assets/Scripts/CharacterAnimatorController.cs
Pedro Gomes 1ec628d6dd Particle system optimization, Preload and bugfixing
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
2024-07-21 13:09:23 +01:00

162 lines
4.4 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class CharacterAnimatorController : MonoBehaviour
{
Animator anim;
NavMeshAgent agent;
PhotonView photonView;
CharacterAnimatorParent parentController;
SimpleRotationFX characterSpin;
bool isCasting;
bool wasSpinning = false;
private void Awake()
{
anim = GetComponent<Animator>();
agent = GetComponentInParent<NavMeshAgent>();
photonView = GetComponentInParent<PhotonView>();
parentController = GetComponentInParent<CharacterAnimatorParent>();
characterSpin = photonView.GetComponentInChildren<SimpleRotationFX>();
}
// Start is called before the first frame update
void Start()
{
if (!photonView.IsMine)
{
return;
}
}
private void OnEnable()
{
parentController = GetComponentInParent<CharacterAnimatorParent>();
Debug.Log("OnEnable: parentController is " + (parentController != null ? "not null" : "null"));
if (photonView.IsMine)
{
CastBarHandler.Instance.OnCastingStateChanged.AddListener(UpdateIsCastingState);
Debug.Log("Adding Listener for character: " + this.gameObject.name);
}
}
private void OnDisable()
{
if (photonView.IsMine)
CastBarHandler.Instance.OnCastingStateChanged.RemoveListener(UpdateIsCastingState);
}
// Update is called once per frame
void Update()
{
if (!photonView.IsMine)
{
if (characterSpin != null)
characterSpin.enabled = anim.GetBool("spinning");
return;
}
anim.SetFloat("movementSpeed", agent.velocity.magnitude);
}
private void UpdateIsCastingState(bool isCasting)
{
this.isCasting = isCasting;
if (isCasting)
{
anim.SetFloat("throwingTime", (1 / CastBarHandler.Instance.currentCastTime));
SetTriggerBasedOnAbility(CastBarHandler.Instance.currentAbility.animationType, CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Spin);
if (parentController == null)
{
parentController = GetComponentInParent<CharacterAnimatorParent>();
Debug.Log("OnEnable: parentController is " + (parentController != null ? "not null" : "null"));
}
Debug.Log("NULL: " + parentController);
parentController.SetRemoteTriggerBasedOnAbility((int)CastBarHandler.Instance.currentAbility.animationType);
}
else if (wasSpinning)
{
SetTriggerBasedOnAbility(AbilityAnimationType.Spin, false);
}
}
public void OnDeath()
{
SetDeadTrigger();
parentController.SetRemoteDead();
}
public void OnRevived()
{
SetRevivedTrigger();
parentController.SetRemoteRevived();
}
public void SetDeadTrigger()
{
anim.SetTrigger("dead");
}
public void SetRevivedTrigger()
{
anim.SetTrigger("revived");
}
public void OnAnimationEvent()
{
if (!photonView.IsMine) return;
Debug.Log("$$melee Animation event");
//if (!isCasting) return;
Debug.Log("$$melee Animation event casting true");
if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Melee)
{
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
}
}
public void SetTriggerBasedOnAbility(AbilityAnimationType animationType, bool spinning = false)
{
switch (animationType)
{
case AbilityAnimationType.Throw:
anim.SetTrigger("throw");
break;
case AbilityAnimationType.Spell:
anim.SetTrigger("cast");
break;
case AbilityAnimationType.Melee:
anim.SetTrigger("melee");
break;
case AbilityAnimationType.Spin:
wasSpinning = spinning;
anim.SetBool("spinning", spinning);
if (characterSpin != null)
characterSpin.enabled = spinning;
break;
default:
break;
}
}
}
public enum AbilityAnimationType
{
Throw,
Spell,
Melee,
Spin
}