RiftMayhem/Assets/Scripts/Player/PlayerReputation.cs
Pedro Gomes 1ec628d6dd Particle system optimization, Preload and bugfixing
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
2024-07-21 13:09:23 +01:00

19 lines
300 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerReputation : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}