RiftMayhem/Assets/Plugins/UniRx/Examples/Sample04_ConvertFromUnityCallback.cs

66 lines
2.2 KiB
C#

using System;
using UnityEngine;
namespace UniRx.Examples
{
public class Sample04_ConvertFromUnityCallback : MonoBehaviour
{
// This is about log but more reliable log sample => Sample11_Logger
private class LogCallback
{
public string Condition;
public string StackTrace;
public UnityEngine.LogType LogType;
}
static class LogHelper
{
// If static register callback, use Subject for event branching.
#if (UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
static Subject<LogCallback> subject;
public static IObservable<LogCallback> LogCallbackAsObservable()
{
if (subject == null)
{
subject = new Subject<LogCallback>();
// Publish to Subject in callback
UnityEngine.Application.RegisterLogCallback((condition, stackTrace, type) =>
{
subject.OnNext(new LogCallback { Condition = condition, StackTrace = stackTrace, LogType = type });
});
}
return subject.AsObservable();
}
#else
// If standard evetns, you can use Observable.FromEvent.
public static IObservable<LogCallback> LogCallbackAsObservable()
{
return Observable.FromEvent<Application.LogCallback, LogCallback>(
h => (condition, stackTrace, type) => h(new LogCallback { Condition = condition, StackTrace = stackTrace, LogType = type }),
h => Application.logMessageReceived += h, h => Application.logMessageReceived -= h);
}
#endif
}
void Awake()
{
// method is separatable and composable
LogHelper.LogCallbackAsObservable()
.Where(x => x.LogType == LogType.Warning)
.Subscribe(x => Debug.Log(x));
LogHelper.LogCallbackAsObservable()
.Where(x => x.LogType == LogType.Error)
.Subscribe(x => Debug.Log(x));
}
}
}