29 lines
798 B
C#
29 lines
798 B
C#
using Photon.Realtime;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "GameEvent_RoomList", menuName = "Wavefunction/Event/New GameEvent RoomList", order = 1)]
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public class GameEvent_RoomList : ScriptableObject
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{
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private List<GameEventListener_RoomList> listeners = new List<GameEventListener_RoomList>();
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public void Raise(List<RoomInfo> roomList)
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{
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for (int i = listeners.Count - 1; i >= 0; i--)
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{
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listeners[i].OnEventRaised(roomList);
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}
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}
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public void RegisterListener(GameEventListener_RoomList listener)
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{
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listeners.Add(listener);
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}
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public void UnRegisterListener(GameEventListener_RoomList listener)
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{
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listeners.Remove(listener);
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}
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}
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