Pedro Gomes 80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00

20 lines
479 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatusEffect : BaseEffect
{
public float duration;
public bool canApplyMultipleInstances;
public bool applyToTargetsHit;
[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
public bool applyToSelf;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
base.ApplyEffect(user, targets);
}
}