14 lines
312 B
C#
14 lines
312 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class DamageArgs
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{
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public Taggable user;
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public List<Taggable> targets;
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public float currentValue;
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public DamageType damageType;
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public DamageApplicationMethod applicationMethod;
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public bool isCrit;
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} |