2025-09-28 21:10:46 +01:00

14 lines
312 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class DamageArgs
{
public Taggable user;
public List<Taggable> targets;
public float currentValue;
public DamageType damageType;
public DamageApplicationMethod applicationMethod;
public bool isCrit;
}