32 lines
762 B
C#
32 lines
762 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ToggleSelectionColliders : MonoBehaviour
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{
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List<CapsuleCollider> capsuleColliders = new List<CapsuleCollider>();
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private void Awake()
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{
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foreach (CapsuleCollider capsuleCollider in GetComponentsInChildren<CapsuleCollider>())
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{
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capsuleColliders.Add(capsuleCollider);
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}
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}
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public void EnableSelection()
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{
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for (int i = 0; i < capsuleColliders.Count; i++)
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{
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capsuleColliders[i].enabled = true;
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}
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}
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public void DisableSelection()
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{
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for (int i = 0; i < capsuleColliders.Count; i++)
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{
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capsuleColliders[i].enabled = false;
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}
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}
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}
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