RiftMayhem/Assets/Scripts/Audio/OnNewSceneLoaded_AudioRequester.cs
2025-06-08 12:18:13 +01:00

19 lines
521 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnNewSceneLoaded_AudioRequester : MonoBehaviour
{
[Header("AudioClip:")]
[SerializeField] private AudioClip audioClip;
[SerializeField] private GameEvent_AudioClip OnNewSceneLoaded_AudioRequest_AudioEvent;
// Start is called before the first frame update
IEnumerator Start()
{
yield return new WaitForEndOfFrame();
OnNewSceneLoaded_AudioRequest_AudioEvent.Raise(audioClip);
}
}