31 lines
896 B
C#
31 lines
896 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class U10PS_MouseRotation : MonoBehaviour
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{
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public float sensitivity;
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public bool lockZRot = false;
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public bool lockMouse = false;
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private void Start(){
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if(lockMouse)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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}
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private float yValue = 0.0f, zValue = 0.0f;
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private void Update(){
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// 0 -> 50 && 360 -> 310
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yValue = transform.eulerAngles.y + sensitivity * Input.GetAxis("Mouse X");
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zValue = transform.eulerAngles.z + sensitivity * Input.GetAxis("Mouse Y");
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transform.eulerAngles = new Vector3(0,
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Mathf.Clamp(yValue > 180 ? yValue - 360 : yValue, -50, 50),
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!lockZRot ? Mathf.Clamp(zValue > 180 ? zValue - 360 : zValue, -20, 20) : 0.0f);
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}
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}
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