11 lines
431 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ChunkCompatibilityMatrix", menuName = "WFC/Chunk Compatibility Matrix")]
public class ChunkCompatibilityMatrix : ScriptableObject
{
public Dictionary<Direction, Dictionary<ConnectionSocket, List<GameObject>>> compatibilityMatrix =
new Dictionary<Direction, Dictionary<ConnectionSocket, List<GameObject>>>();
}