11 lines
431 B
C#
11 lines
431 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "ChunkCompatibilityMatrix", menuName = "WFC/Chunk Compatibility Matrix")]
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public class ChunkCompatibilityMatrix : ScriptableObject
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{
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public Dictionary<Direction, Dictionary<ConnectionSocket, List<GameObject>>> compatibilityMatrix =
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new Dictionary<Direction, Dictionary<ConnectionSocket, List<GameObject>>>();
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}
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