- all effects now properly scale with stats, making it possible to scale with multiple stats
11 lines
196 B
C#
11 lines
196 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class StatInfluence
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{
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public GameTag statTag;
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public float percentInfluence;
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}
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