RiftMayhem/Assets/Scripts/Networking/ClassResourceSpender.cs
Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

43 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClassResourceSpender : MonoBehaviour
{
RiftPlayer player;
Taggable playerTag;
ClassResource classResource;
ClassAbilityPriorityManager abilityPriorityManager;
AbilityCooldownTracker abilityCooldownTracker;
private void Awake()
{
player = GetComponentInParent<RiftPlayer>();
abilityPriorityManager = player.GetComponentInChildren<ClassAbilityPriorityManager>();
abilityCooldownTracker = player.GetComponentInChildren<AbilityCooldownTracker>();
playerTag = player.GetComponent<Taggable>();
classResource = player.GetComponent<ClassResource>();
classResource.onResourceChanged.AddListener(OnClassResourceValueChanged);
}
public void OnClassResourceValueChanged(float value)
{
BaseAbility autocastAbility = abilityPriorityManager.GetHighestPriorityAvailableAbility();
if (autocastAbility == null)
{
Debug.Log("No abilities available for current conditional state");
return;
}
autocastAbility.Execute(player.photonView, playerTag);
if (autocastAbility.cooldown > 0)
abilityCooldownTracker.StartAbilityCooldown(autocastAbility);
}
}