RiftMayhem/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs
Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

37 lines
585 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class NPCAbilityCastCondition
{
public NPCAbilityCastConditionType conditionType;
}
[System.Serializable]
public enum NPCAbilityCastConditionType
{
Mana,
Health,
MeleeDistance,
RangedDistance,
Cooldown
}
[System.Serializable]
public class ClassAbilityCastCondition
{
public ClassAbilityCastConditionType conditionType;
}
[System.Serializable]
public enum ClassAbilityCastConditionType
{
Mana,
Health,
Cooldown,
ClassResource
}