Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

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rotation animation that will be discarded.\n\t'upperarm.l' has translation
animation that will be discarded.\n\t'upperarm.r' has translation animation
that will be discarded.\n\t'upperleg.l' has translation animation that will
be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip
'Skeletons_Awaken_Floor_Long' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l'
has translation animation that will be discarded.\n\t'upperarm.r' has translation
animation that will be discarded.\n\t'upperleg.l' has translation animation
that will be discarded.\n\t'upperleg.r' has translation animation that will
be discarded.\n\nClip 'Skeletons_Awaken_Standing' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperarm.l' has translation
animation that will be discarded.\n\t'upperarm.r' has translation animation
that will be discarded.\n\t'upperleg.r' has translation animation that will
be discarded.\n\nClip 'Spawn_Air' has import animation warnings that might
lower retargeting quality:\nNote: Activate translation DOF on avatar to improve
retargeting quality.\n\t'root' has scale animation that will be discarded.\n\t'hips'
has translation animation that will be discarded.\n\t'hips' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'hips' has
scale animation that will be discarded.\n\t'spine' has translation animation
that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest'
has translation animation that will be discarded.\n\t'chest' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'chest' has
scale animation that will be discarded.\n\t'upperarm.l' has translation animation
that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l'
has translation animation that will be discarded.\n\t'lowerarm.l' has scale
animation that will be discarded.\n\t'wrist.l' has translation animation that
will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\t'upperarm.r' has scale
animation that will be discarded.\n\t'lowerarm.r' has translation animation
that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r'
has translation animation that will be discarded.\n\t'wrist.r' has scale animation
that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head'
has scale animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.l' has scale animation that
will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l'
has scale animation that will be discarded.\n\t'foot.l' has translation animation
that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l'
has translation animation that will be discarded.\n\t'toes.l' has scale animation
that will be discarded.\n\t'upperleg.r' has translation animation that will
be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r'
has translation animation that will be discarded.\n\t'lowerleg.r' has scale
animation that will be discarded.\n\t'foot.r' has translation animation that
will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r'
has translation animation that will be discarded.\n\t'toes.r' has scale animation
that will be discarded.\n\nClip 'Spawn_Ground' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'root' has scale animation that will be
discarded.\n\t'hips' has translation animation that will be discarded.\n\t'hips'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'hips'
has scale animation that will be discarded.\n\t'spine' has translation animation
that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest'
has translation animation that will be discarded.\n\t'chest' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'chest' has
scale animation that will be discarded.\n\t'upperarm.l' has translation animation
that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l'
has translation animation that will be discarded.\n\t'lowerarm.l' has scale
animation that will be discarded.\n\t'wrist.l' has translation animation that
will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\t'upperarm.r' has scale
animation that will be discarded.\n\t'lowerarm.r' has translation animation
that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r'
has translation animation that will be discarded.\n\t'wrist.r' has scale animation
that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head'
has scale animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.l' has scale animation that
will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l'
has scale animation that will be discarded.\n\t'foot.l' has translation animation
that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l'
has translation animation that will be discarded.\n\t'toes.l' has scale animation
that will be discarded.\n\t'upperleg.r' has translation animation that will
be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r'
has translation animation that will be discarded.\n\t'lowerleg.r' has scale
animation that will be discarded.\n\t'foot.r' has translation animation that
will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r'
has translation animation that will be discarded.\n\t'toes.r' has scale animation
that will be discarded.\n\nClip 'Spawn_Ground_Skeletons' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperarm.l' has translation
animation that will be discarded.\n\t'upperarm.r' has translation animation
that will be discarded.\n\t'upperleg.l' has translation animation that will
be discarded.\n\nClip 'Spellcast_Long' has import animation warnings that might
lower retargeting quality:\nNote: Activate translation DOF on avatar to improve
retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip
'Spellcast_Raise' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\t'hips' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'chest' is
inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\t'upperleg.r' has translation
animation that will be discarded.\n\nClip 'Spellcast_Shoot' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'hips' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'chest' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\nClip 'Spellcast_Summon'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\t'hips' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'chest' is
inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r'
has translation animation that will be discarded.\n\nClip 'Spellcasting' has
import animation warnings that might lower retargeting quality:\nNote: Activate
translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation
animation that will be discarded.\n\nClip 'Taunt' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperleg.r' has translation
animation that will be discarded.\n\nClip 'Taunt_Longer' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'hips' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'chest' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.r' has translation animation
that will be discarded.\n\nClip 'Throw' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperarm.l' has translation
animation that will be discarded.\n\t'upperarm.r' has translation animation
that will be discarded.\n\t'upperleg.l' has translation animation that will
be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip
'Unarmed_Idle' has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Kick'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\t'hips' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n\t'chest' is
inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l'
has translation animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.r' has translation animation
that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_A' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'hips' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperarm.r' has translation
animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_B' has
import animation warnings that might lower retargeting quality:\nNote: Activate
translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation
animation that will be discarded.\n\t'hips' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'chest' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r'
has translation animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.r' has translation animation
that will be discarded.\n\nClip 'Use_Item' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\nClip 'Walking_A' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'chest' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.r' has translation animation
that will be discarded.\n\nClip 'Walking_B' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation
animation that will be discarded.\n\t'upperleg.l' has translation animation
that will be discarded.\n\t'upperleg.r' has translation animation that will
be discarded.\n\nClip 'Walking_Backwards' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'hips' has translation animation that will
be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation
animation that will be discarded.\n\t'upperarm.r' has translation animation
that will be discarded.\n\t'upperleg.l' has translation animation that will
be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip
'Walking_C' has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\t'upperleg.l' has translation
animation that will be discarded.\n\t'upperleg.r' has translation animation
that will be discarded.\n\nClip 'Walking_D_Skeletons' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation
that will be discarded.\n\t'upperleg.l' has translation animation that will
be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip
'Idle_B' has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'hips'
has translation animation that will be discarded.\n\t'chest' is inbetween humanoid
transforms and has rotation animation that will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: T-Pose
takeName: T-Pose
internalID: -8312538846858333772
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Melee_Attack_Chop
takeName: 1H_Melee_Attack_Chop
internalID: 3963595363326709879
firstFrame: 0
lastFrame: 32
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Melee_Attack_Jump_Chop
takeName: 1H_Melee_Attack_Jump_Chop
internalID: -1272215259011234369
firstFrame: 0
lastFrame: 40
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Melee_Attack_Slice_Diagonal
takeName: 1H_Melee_Attack_Slice_Diagonal
internalID: 7624655660056751624
firstFrame: 0
lastFrame: 30
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 0
loopBlendPositionXZ: 1
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Melee_Attack_Slice_Horizontal
takeName: 1H_Melee_Attack_Slice_Horizontal
internalID: 1543802850930067805
firstFrame: 0
lastFrame: 32
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Melee_Attack_Stab
takeName: 1H_Melee_Attack_Stab
internalID: 2217827441429648498
firstFrame: 0
lastFrame: 48
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Ranged_Aiming
takeName: 1H_Ranged_Aiming
internalID: 6681107633666205930
firstFrame: 0
lastFrame: 32
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Ranged_Reload
takeName: 1H_Ranged_Reload
internalID: -9094171797971621119
firstFrame: 0
lastFrame: 35
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Ranged_Shoot
takeName: 1H_Ranged_Shoot
internalID: -1964166982296019383
firstFrame: 0
lastFrame: 32
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 1H_Ranged_Shooting
takeName: 1H_Ranged_Shooting
internalID: 1961167861953118154
firstFrame: 0
lastFrame: 48
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Attack_Chop
takeName: 2H_Melee_Attack_Chop
internalID: 4057375184749903609
firstFrame: 0
lastFrame: 49
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Attack_Slice
takeName: 2H_Melee_Attack_Slice
internalID: -6055188709596948769
firstFrame: 0
lastFrame: 33
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Attack_Spin
takeName: 2H_Melee_Attack_Spin
internalID: 7331867130290663325
firstFrame: 0
lastFrame: 72
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Attack_Spinning
takeName: 2H_Melee_Attack_Spinning
internalID: 2525151342886339185
firstFrame: 0
lastFrame: 20
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Attack_Stab
takeName: 2H_Melee_Attack_Stab
internalID: -5510326698207484139
firstFrame: 0
lastFrame: 48
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: 2H_Melee_Idle
takeName: 2H_Melee_Idle
internalID: -7009279140402340920
firstFrame: 0
lastFrame: 32
wrapMode: 0
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