RiftMayhem/Assets/Scripts/UI/TooltipDisabler.cs

23 lines
543 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TooltipDisabler : MonoBehaviour
{
[SerializeField] private GameObject itemTooltip;
[SerializeField] private GameObject statTooltip;
[SerializeField] private UIKeyBinder keyBinder;
private void Awake()
{
keyBinder.OnUIVisibilityChanged.AddListener((isVisible) =>
{
if (isVisible) return;
itemTooltip.SetActive(isVisible);
statTooltip.SetActive(isVisible);
});
}
}