RiftMayhem/Assets/Scripts/Networking/NetworkedProjectile.cs
Pedro Gomes 8e18305573 Spells update
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00

162 lines
4.0 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedProjectile : MonoBehaviour
{
[Header("Visuals")]
[SerializeField] private GameObject hitParticlesPrefab;
[SerializeField] private GameObject visuals;
[Header("Set by code")]
public PhotonView photonView;
public PhotonView owner;
public Taggable ownerTag;
public ProjectileAbility ability;
public float speed;
public float lifeSpan;
public bool canPierce;
public bool canHitSelf;
private PhotonView possibleTarget;
private Taggable target;
private bool waitingForDestroy = false;
public UnityEvent<Vector3> onTargetHit = new UnityEvent<Vector3>();
private List<GameObject> hitSpawnedVFXs = new List<GameObject>();
private GameObject hitSpawnedVFX;
private Vector3 hitPositionCorrected;
NetworkedAntiProjectile possibleBlock;
private void Awake()
{
photonView = GetComponent<PhotonView>();
onTargetHit.AddListener(SpawnHitParticleVFX);
}
public void Init()
{
waitingForDestroy = false;
if (photonView.IsMine)
{
photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
StartCoroutine(SelfDestruct());
}
}
[PunRPC]
private void RPC_RemoteInit(int abilityIndex)
{
ability = (ProjectileAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
}
[PunRPC]
private void RPC_DisableVisuals()
{
visuals.SetActive(false);
}
private void SpawnHitParticleVFX(Vector3 position)
{
if (hitParticlesPrefab == null) return;
hitSpawnedVFX = Instantiate(hitParticlesPrefab, position, this.transform.rotation);
//hitSpawnedVFX.transform.localScale = visuals.transform.localScale;
hitSpawnedVFXs.Add(hitSpawnedVFX);
}
private void Update()
{
if (!photonView.IsMine) return;
if (waitingForDestroy) return;
this.transform.position += this.transform.forward * speed * Time.deltaTime;
}
private void OnTriggerEnter(Collider other)
{
if (waitingForDestroy) return;
possibleTarget = other.GetComponentInParent<PhotonView>();
if (possibleTarget != null)
{
if (!canHitSelf)
if (possibleTarget == owner) return;
}
target = other.GetComponentInParent<Taggable>();
if (target == null) return;
if (!target.IsValidTarget(ability.targettingTags)) return;
hitPositionCorrected = target.transform.position;
hitPositionCorrected.y = this.transform.position.y;
onTargetHit.Invoke(hitPositionCorrected);
if (!photonView.IsMine) return;
possibleBlock = target.GetComponentInParent<NetworkedAntiProjectile>();
if (possibleBlock != null)
{
waitingForDestroy = true;
possibleBlock.SendBlockNotice();
StartCoroutine(DelayedDestroy());
return;
}
foreach (BaseEffect effect in ability.abilityEffects)
{
effect.ApplyEffect(ownerTag, new List<Taggable> { target });
}
if (!canPierce)
{
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(lifeSpan);
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
IEnumerator DelayedDestroy()
{
visuals.SetActive(false);
photonView.RPC(nameof(RPC_DisableVisuals), RpcTarget.Others);
yield return new WaitForSeconds(1.5f);
for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--)
{
if (hitSpawnedVFXs[i] != null)
{
Destroy(hitSpawnedVFXs[i]);
}
}
yield return new WaitForSeconds(1f);
PhotonNetwork.Destroy(photonView);
}
}