RiftMayhem/Assets/Scripts/Networking/NetworkedDrainProjectile.cs
Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

147 lines
3.7 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedDrainProjectile : MonoBehaviour
{
[Header("Visuals")]
[SerializeField] private GameObject hitParticlesPrefab;
[SerializeField] private GameObject visuals;
[Header("Set by code")]
public PhotonView photonView;
public PhotonView owner;
public Taggable ownerTag;
public ProjectileAbility ability;
public float speed;
public float lifeSpan;
private PhotonView possibleTarget;
private Taggable target;
private bool waitingForDestroy = false;
public UnityEvent<Vector3> onTargetHit = new UnityEvent<Vector3>();
private List<GameObject> hitSpawnedVFXs = new List<GameObject>();
private GameObject hitSpawnedVFX;
private Vector3 hitPositionCorrected;
private float currentspeed;
private void Awake()
{
photonView = GetComponent<PhotonView>();
onTargetHit.AddListener(SpawnHitParticleVFX);
}
public void Init()
{
waitingForDestroy = false;
if (photonView.IsMine)
{
photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
currentspeed = speed / 10f;
//StartCoroutine(SelfDestruct());
}
}
private void OnTriggerEnter(Collider other)
{
if (waitingForDestroy) return;
possibleTarget = other.GetComponentInParent<PhotonView>();
if (possibleTarget != null)
{
if (possibleTarget != owner) return;
target = other.GetComponentInParent<Taggable>();
if (target == null) return;
hitPositionCorrected = target.transform.position;
hitPositionCorrected.y = this.transform.position.y;
onTargetHit.Invoke(hitPositionCorrected);
if (!photonView.IsMine) return;
foreach (BaseEffect effect in ability.abilityEffects)
{
effect.ApplyEffect(ownerTag, new List<Taggable> { target });
}
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
}
private void Update()
{
if (!photonView.IsMine) return;
if (waitingForDestroy) return;
currentspeed += Time.deltaTime*2f;
this.transform.position = Vector3.Lerp(this.transform.position, owner.transform.position, currentspeed * Time.deltaTime);
}
[PunRPC]
private void RPC_RemoteInit(int abilityIndex)
{
ability = (ProjectileAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
}
[PunRPC]
private void RPC_DisableVisuals()
{
visuals.SetActive(false);
}
private void SpawnHitParticleVFX(Vector3 position)
{
if (hitParticlesPrefab == null) return;
hitSpawnedVFX = Instantiate(hitParticlesPrefab, position, this.transform.rotation);
//hitSpawnedVFX.transform.localScale = visuals.transform.localScale;
hitSpawnedVFXs.Add(hitSpawnedVFX);
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(lifeSpan);
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
IEnumerator DelayedDestroy()
{
visuals.SetActive(false);
photonView.RPC(nameof(RPC_DisableVisuals), RpcTarget.Others);
yield return new WaitForSeconds(1.5f);
for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--)
{
if (hitSpawnedVFXs[i] != null)
{
Destroy(hitSpawnedVFXs[i]);
}
}
yield return new WaitForSeconds(1f);
PhotonNetwork.Destroy(photonView);
}
}