- Necromancer class playable - Savage minion ability & npc - Mage minion ability & npc - rogue minion ability & npc - warrior minion ability & npc - golem minion ability & npc - minion abilities - Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer) - class resource spender (auto cast from priority list) - class resource regen instant effect option
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using Photon.Pun;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class NetworkMultipleProjectileChainReaction : NetworkAbilityChainReaction, IPunObservable
|
|
{
|
|
public List<NetworkedProjectile> projectiles = new List<NetworkedProjectile>();
|
|
|
|
ProjectileAbility projectileAbility;
|
|
|
|
public override void ExecuteAbilityChainReaction(PhotonView owner, Taggable ownerTag, List<Taggable> targets)
|
|
{
|
|
if (!owner.IsMine) return;
|
|
|
|
projectileAbility = (ProjectileAbility)ability;
|
|
foreach (NetworkedProjectile projectile in projectiles)
|
|
{
|
|
|
|
projectile.speed = projectileAbility.projectileSpeed;
|
|
projectile.owner = owner;
|
|
projectile.ownerTag = ownerTag;
|
|
projectile.ability = projectileAbility;
|
|
projectile.lifeSpan = projectileAbility.lifeSpan;
|
|
projectile.canPierce = projectileAbility.canPierce;
|
|
projectile.canHitSelf = projectileAbility.canHitSelf;
|
|
|
|
projectile.gameObject.SetActive(true);
|
|
|
|
projectile.Init();
|
|
}
|
|
}
|
|
|
|
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
|
|
{
|
|
if (stream.IsWriting)
|
|
{
|
|
for (int i = 0; i < projectiles.Count; i++)
|
|
{
|
|
stream.SendNext(projectiles[i].gameObject.activeSelf);
|
|
}
|
|
}
|
|
if (stream.IsReading)
|
|
{
|
|
for (int i = 0; i < projectiles.Count; i++)
|
|
{
|
|
projectiles[i].gameObject.SetActive((bool)stream.ReceiveNext());
|
|
}
|
|
}
|
|
}
|
|
}
|