RiftMayhem/Assets/Scripts/IndestructableReferences.cs

26 lines
630 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IndestructableReferences : MonoBehaviour
{
public List<StringSharedField> stringsharedFields = new List<StringSharedField>();
public List<FloatSharedField> floatsharedFields = new List<FloatSharedField>();
private void Awake()
{
DontDestroyOnLoad(this);
for (int i = 0; i < stringsharedFields.Count; i++)
{
stringsharedFields[i].Value = "";
}
for (int i = 0; i < floatsharedFields.Count; i++)
{
floatsharedFields[i].Value = 0;
}
}
}