26 lines
630 B
C#
26 lines
630 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IndestructableReferences : MonoBehaviour
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{
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public List<StringSharedField> stringsharedFields = new List<StringSharedField>();
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public List<FloatSharedField> floatsharedFields = new List<FloatSharedField>();
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private void Awake()
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{
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DontDestroyOnLoad(this);
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for (int i = 0; i < stringsharedFields.Count; i++)
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{
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stringsharedFields[i].Value = "";
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}
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for (int i = 0; i < floatsharedFields.Count; i++)
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{
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floatsharedFields[i].Value = 0;
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}
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}
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}
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