RiftMayhem/Assets/Scripts/Game/OnGameStateChanged.cs

27 lines
744 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class OnGameStateChanged : MonoBehaviour
{
[SerializeField] private GameEventListener_Int onCurrentGameStateChanged;
[Header("Settings:")]
[SerializeField] private GameState validState;
[Space(40f)]
public UnityEvent onValidStateActive = new UnityEvent();
public UnityEvent onInvalidStateActive = new UnityEvent();
private void Awake()
{
onCurrentGameStateChanged.Response.AddListener((newState) =>
{
if ((GameState)newState == validState)
onValidStateActive.Invoke();
else
onInvalidStateActive.Invoke();
});
}
}