RiftMayhem/Assets/Scripts/CharacterAnimatorParent.cs

74 lines
1.8 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterAnimatorParent : MonoBehaviour
{
PhotonView photonView;
CharacterAnimatorController animatorController;
public CastingStateController castingStateController;
private void Awake()
{
photonView = GetComponent<PhotonView>();
animatorController = GetComponentInChildren<CharacterAnimatorController>();
castingStateController = GetComponentInChildren<CastingStateController>();
}
public void SetRemoteDead()
{
photonView.RPC(nameof(RPC_SetDeadTrigger), RpcTarget.Others);
}
[PunRPC]
private void RPC_SetDeadTrigger()
{
animatorController.SetDeadTrigger();
}
public void SetRemoteRevived()
{
photonView.RPC(nameof(RPC_SetRevivedTrigger), RpcTarget.Others);
}
[PunRPC]
private void RPC_SetRevivedTrigger()
{
animatorController.SetRevivedTrigger();
}
public void SetRemoteTriggerBasedOnAbility(int animationType)
{
photonView.RPC(nameof(RPC_SetTriggerBasedOnAbility), RpcTarget.Others, animationType);
}
[PunRPC]
private void RPC_SetTriggerBasedOnAbility(int animationType)
{
animatorController.SetTriggerBasedOnAbility((AbilityAnimationType)animationType);
}
public void SetRemoteFish()
{
photonView.RPC(nameof(RPC_SetFishTrigger), RpcTarget.Others);
}
[PunRPC]
private void RPC_SetFishTrigger()
{
animatorController.SetFishTrigger();
}
public void SetRemotePickup()
{
photonView.RPC(nameof(RPC_SetPickupTrigger), RpcTarget.Others);
}
[PunRPC]
private void RPC_SetPickupTrigger()
{
animatorController.SetPickupTrigger();
}
}